Following a taste of world peace thanks to Pokemon Go, it's undeniable that the monster collecting series is about as popular video games around. Pikachu is every bit as famous as Disney's mascot, if not more so. The continued excitement around card prices guarantees almost daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not truly ugly game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of playing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Did you know that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu